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Wrath of Archmage

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Devlog

  • New build with Unity Analytics
    January 12, 2021 by LootHunter#Unity Analytics
    Added Unity Analytics to track how many levels players completed and how much energy spent... Continue reading
  • Introdicing mana limit and level #3
    January 30, 2019 by LootHunter#mana, #new level
    In case someone would use telekinesis too much, now it costs mana. Actually, it's pretty reasonable. As you play as a mage, this mage has a limited mana pool. So launching fireballs costs one mana poi... Continue reading
  • Second level and improved TK
    January 22, 2019 by LootHunter#new level, #reworked gameplay
    Second level of the game added. With additional obstacle to overcome. Also telekinesis mechanic is redesigned - now you can push or pull the ball. And you can do it continuously... Continue reading
  • Now in 3D
    January 01, 2019 by LootHunter
    Actually, the game was planned to be in 3D, but I messed up with sprites and camera... Continue reading
  • My first Unity game
    December 29, 2018 by LootHunter#prototype, #first game, #Archmage
    So, this is my first game made with Unity. Or prototype at least... Continue reading
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